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The Lure - Gameplay Animation

Gameplay Demo

Corruption Interactions

Walk Cycles (Normal State)

Walk Cycles (Corrupted State)

Part of the references and preliminary research for gameplay animations

The Lure - Gameplay Animation

The Lure, NAD graduation project - The Lure is a third-person horror game made in Unreal
-----------Motion Capture------------------
*The Motion Capture data has been captured and processed by MoveAi
-Here's a description of the work I did on the Mocap data ;
Retargeting, characterization, feet stabilisation, pose clean up, creating gameplay loop, fixing root motion, and making cycles fit gameplay requirements.
*This project uses a meta-human character base and skeleton.
--------------My Tasks---------------------
- Animating the character in gameplay and cutscenes using the Mocap data. Animate gameplay and environmental props.
- Creating different cycles for the character navigation ( walk start and stop, turns ) .
- Make animations for different interactions with gameplay elements in the environment.
[Software; Animated in Motion Builder and rendered in Unreal ]
--------------The team---------------------
Technical Artist / Technical Designer
https://www.artstation.com/lorik__gauthier

Environment Artist
https://www.artstation.com/laurianebouchard3
https://www.artstation.com/lauriannec

Level Designer
https://juliengiroux7.wixsite.com/julien-giroux/the-lure

VFX and Lighting Artist
https://www.artstation.com/emker

Concept Artist
https://www.artstation.com/guillaumeangers9

Character Artist
https://www.artstation.com/jaimematurana

Sound Effect Designer
https://billaumesfx.odoo.com/

Music
https://vincentlaplante1.wixsite.com/vincentlaplante

[Winter- Spring 2026 ]